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9,450원
역대최고가 9,450원
최근평균가 9,450원
역대최저가 8,030원
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The Cinematic VR Formula: A Beginner''s Guide to Creating Virtual Reality Movies Paperback, Gordon''s Arcade
193,500원
(영문도서) Augmented Reality and Virtual Reality: The Power of AR and VR for Business Hardcover, Springer, English, 9783030062453
9,200원
VR / AR Enterprise Insider: Guidebook for Virtual Reality and XR Paperback, Independently Published
8,490원
Gamew0rldz Paperback, Gordon''s Arcade
17,100원
(영문도서) Virtual Reality Arcade: A Guide to Starting Your Own VR Gaming Center Paperback, Independently Published, English, 9798857361061
9,510원
The Virtual Persona: How Artificial Intelligence Virtual Reality and the Universe Validate and Ope..., Createspace Independent Publishing Platform
54,500원
(영문도서) Virtual Reality and Artificial Intelligence: Risks and Opportunities for Your Business Paperback, Productivity Press, English, 9781032575049
9,500원
Virtual Reality for Beginners!: How to Understand Use & Create with VR Paperback, Createspace Independent Publishing Platform
109,760원
Virtual Reality (VR)-Based Learning Environment Paperback, LAP Lambert Academic Publishing
145,270원
Augmented Reality and Virtual Reality: Empowering Human Place and Business Hardcover, Springer
12,230원
Strategie: Business Intelligence & Analytics Paperback, Partridge India
120,960원
Business Intelligence and Analytics Hardcover, Larsen and Keller Education
223,980원
Video Analytics for Business Intelligence Paperback, Springer
39,140원
Decision Support Analytics and Business Intelligence Third Edition Paperback, Business Expert Press
67,140원
Decision Support Analytics and Business Intelligence Second Edition Paperback, Business Expert Press
83,160원
Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality Paperback, Springer
220,400원
(영문도서) Virtual Reality and Artificial Intelligence: Risks and Opportunities for Your Business Hardcover, Productivity Press, English, 9781032575056
8,550원
Virtual Reality Insider: Guidebook for the VR Industry Paperback, New Dimension Entertainment
36,000원
Building Analytics Teams: Harnessing analytics and artificial intelligence for business improvement Paperback, Packt Publishing
80,580원
The Vr Book: Human-centered Design for Virtual Reality, Morgan & Claypool
301,280원
Virtual Reality Training''s Future?: Perspectives on Virtual Reality and Related Emerging Technologies Paperback, Springer
53,500원
Artificial Intelligence and Virtual Reality for Handling Glossophobia Paperback, LAP Lambert Academic Publishing
44,000원
Virtual Reality Augmented Reality and Artificial Intelligence in Special Education: A Practical Gui... Paperback, Routledge, English, 9780367024536
96,940원
Computational Intelligence Applications in Business Intelligence and Big Data Analytics Hardcover, Auerbach Publications
246,380원
Video Analytics for Business Intelligence Hardcover, Springer
60,140원
Business Intelligence: Making Decisions Through Data Analytics Paperback, Business Expert Press
117,350원
The VR Book:Human-Centered Design for Virtual Reality, Morgan & Claypool Publishers..
Virtual Reality Training''s Future?: Perspectives on Virtual Reality and Related Emerging Technologies Hardcover, Springer
12,320원
Data Analytics: The Insider''s Guide to Master Data Analytics (Business Intelligence and Data Science -..., Createspace Independent Publishing Platform
189,800원
(영문도서) Computational Intelligence for Business Analytics Paperback, Springer
17,600원
(영문도서) PowerWash Simulator VR: Tips Tricks and Virtual Reality Guide Book Paperback, Independently Published, English, 9798872668121
12,340원
Analytics: Business Intelligence Algorithms and Statistical Analysis Paperback, Createspace Independent Publishing Platform
18,800원
Real Money from Virtual Reality - Entrepreneur Edition: How to successfully launch your VR product i... Paperback, Bob Cooney, English, 9781732932500
173,800원
(영문도서) Artificial Intelligence for Virtual Reality Hardcover, de Gruyter
110,820원
The VR Book:Human-Centered Design for Virtual Reality, Morgan & Claypool Publishers-ACM
75,000원
Practical Augmented Reality: A Guide to the Technologies Applications and Human Factors for AR and VR, Addison-Wesley Professional
218,400원
Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, Information Science Reference
20,140원
Learning Web-Based Virtual Reality: Build and Deploy Web-Based Virtual Reality Technology Paperback, Apress
44,780원
Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean Paperback, Oxford University Press, USA
16,080원
Ayo''s Adventures Paperback, Books on Demand
17,610원
Infinite Reality: The Hidden Blueprint of Our Virtual Lives, Avon A
33,590원
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity, Sams
50,380원
VMware Horizon View High Availability, Packt Publishing
95,140원
Inter-Organizational Information Systems in the Internet Age Hardcover, Idea Group Publishing
89,580원
Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML Java and CORBA Paperback, Springer
36,400원
Thinking in a Digital World: Taking Our Kids Into the Deep End Paperback, Rowman & Littlefield Publishers
184,800원
Interactive Web-Based Virtual Reality with Java 3D Hardcover, Information Science Reference
176,400원
User Interface Design for Virtual Environments: Challenges and Advances Hardcover, Information Science Reference
189,280원
Virtual Applications: Applications with Virtual Inhabited 3D Worlds Hardcover, Springer
201,600원
Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches Hardcover, Business Science Reference
Managing Risk in Virtual Enterprise Networks: Implementing Supply Chain Principles Hardcover, Business Science Reference
Cases on Collaboration in Virtual Learning Environments: Processes and Interactions Hardcover, Information Science Reference
Learning Anime Studio, Packt Publishing
47,040원
Microsoft Virtualization with Hyper-V Paperback, McGraw-Hill Education
19,270원
Critical Play: Radical Game Design, Mit Pr
196,000원
Virtual Community Participation and Motivation: Cross-Disciplinary Theories Hardcover, Information Science Reference
Virtual Mentoring for Teachers: Online Professional Development Practices Hardcover, Information Science Reference
Studies in Virtual Communities Blogs and Modern Social Networking: Measurements Analysis and Investigations Hardcover, Information Science Reference
200,590원
Virtual Reality Technology [With CDROM] Hardcover, Wiley-IEEE Press
39,180원
Managing Iaas and Dbaas Clouds with Oracle Enterprise Manager Cloud Control 12c, Packt Publishing
Virtual Community Building and the Information Society: Current and Future Directions Hardcover, Information Science Reference
274,400원
Handbook of Research on Virtual Workplaces and the New Nature of Business Practices Hardcover, Information Science Reference
89,540원
Virtual and Collaborative Teams: Process Technologies and Practice Hardcover, IGI Publishing
40,320원
Virtualization a Beginner''s Guide Paperback, McGraw-Hill Education
83,940원
Introduction to Virtual Reality Paperback, Springer
72,800원
Virtual Realism Paperback, Oxford University Press, USA
49,030원
A Networked Self: Identity Community and Culture on Social Network Sites, Routledge
129,920원
Being There - Concepts Effects and Measurements of User Presence in Synthetic Environments Hardcover, IOS Press
155,680원
Collaborative Virtual Environments: Digital Places and Spaces for Interaction Paperback, Springer
The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments Paperback, Springer